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Wind-Kin Raiders — Aether Revolt

Wind-Kin Raiders

AER · Aether Revolt #50 · Uncommon · released 2017-01-20

{4}{U}{U}
Creature — Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying
Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.

Wind-Kin Raiders is an uncommon blue creature from Aether Revolt (2017). It has been printed 3 times across 3 sets, from 2017 to 2020. Recent market prices range from $0.04 to $0.25 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.

USD$0.05
USD Foil$0.11
IllustratorShreya Shetty
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Wind-Kin Raiders in sanctioned and popular formats.

All printings (3)

Prices range from $0.04 to $0.25 across finishes. Cheapest printing: Aether Revolt at $0.04.

SetNo.RarityPriceFoil
Aether Revolt This page50Uncommon$0.04$0.11
The ListAER-50Uncommon$0.25—
Kaladesh Remastered74Uncommon——

More from Aether Revolt

See all 194 cards in Aether Revolt →

Rulings

Official rulings from Wizards of the Coast (8).

  • 2017-02-09Improvise doesn't change a spell's mana cost or mana value.
  • 2017-02-09When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
  • 2017-02-09Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
  • 2017-02-09Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
  • 2017-02-09Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
  • 2017-02-09If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
  • 2017-02-09Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
  • 2017-02-09Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

Frequently asked questions

Is Wind-Kin Raiders legal in Commander?
Yes — Wind-Kin Raiders is legal in Commander (EDH).
What formats is Wind-Kin Raiders legal in?
Wind-Kin Raiders is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.
How many times has Wind-Kin Raiders been printed?
Wind-Kin Raiders has been printed 3 times across 3 sets, from 2017 to 2020.
What is the cheapest printing of Wind-Kin Raiders?
The cheapest printing is Aether Revolt (#50) at about $0.04.
Who illustrated Wind-Kin Raiders?
This printing of Wind-Kin Raiders was illustrated by Shreya Shetty.