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Immovable Rod — Forgotten Realms Commander

Immovable Rod

AFC · Forgotten Realms Commander #7 · Rare · released 2021-07-23

{W}
Artifact
You may choose not to untap this artifact during your untap step. Whenever this artifact becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.

Immovable Rod is a rare white artifact from Forgotten Realms Commander (2021). It has been printed 2 times across 1 set. Recent market prices range from $0.37 to $0.64 depending on printing and finish. It is legal in Legacy, Vintage, Commander and Oathbreaker.

USD$0.38
IllustratorJakub Kasper
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Immovable Rod in sanctioned and popular formats.

All printings (2)

Prices range from $0.37 to $0.64 across finishes. Cheapest printing: Forgotten Realms Commander at $0.37.

SetNo.RarityPriceFoil
Forgotten Realms Commander276Rare$0.64—
Forgotten Realms Commander This page7Rare$0.37—

More from Forgotten Realms Commander

See all 331 cards in Forgotten Realms Commander →

Rulings

Official rulings from Wizards of the Coast (13).

  • 2021-07-23Some abilities still work even if they have been removed. Specifically, static abilities that change an object's types or change an object's colors will still apply even if those abilities are lost.
  • 2021-07-23If a creature has a characteristic-defining ability that sets its power and/or toughness loses that ability, the power and/or toughness (as appropriate) become 0.
  • 2021-07-23If you target an Aura with Immovable Rod's last ability, it will lose its enchant ability and be put into its owner's graveyard because it can't legally enchant anything. An Equipment that loses its abilities loses its equip ability, so you won't be able to move it that way, but it will stay attached to the creature it's equipping, if any.
  • 2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23A player may only have one dungeon in the command zone at a time.
  • 2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23Dungeons are removed from the game as a state-based action.
  • 2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Frequently asked questions

Is Immovable Rod legal in Commander?
Yes — Immovable Rod is legal in Commander (EDH).
What formats is Immovable Rod legal in?
Immovable Rod is legal in Legacy, Vintage, Commander and Oathbreaker.
How many times has Immovable Rod been printed?
Immovable Rod has been printed 2 times across 1 set.
What is the cheapest printing of Immovable Rod?
The cheapest printing is Forgotten Realms Commander (#7) at about $0.37.
Who illustrated Immovable Rod?
This printing of Immovable Rod was illustrated by Jakub Kasper.