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Divine Smite — Adventures in the Forgotten Realms

Divine Smite

AFR · Adventures in the Forgotten Realms #12 · Uncommon · released 2021-07-23

{1}{W}
Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
"When darkness closes in around us, my blade will light our path."

Divine Smite is an uncommon white instant from Adventures in the Forgotten Realms (2021). Recent market prices range from $0.18 to $0.27 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.

USD$0.18
USD Foil$0.26
IllustratorBryan Sola
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Divine Smite in sanctioned and popular formats.

All printings

Prices range from $0.18 to $0.27 across finishes. Cheapest printing: Adventures in the Forgotten Realms at $0.18.

SetNo.RarityPriceFoil
Adventures in the Forgotten Realms This page12Uncommon$0.18$0.27

More from Adventures in the Forgotten Realms

See all 402 cards in Adventures in the Forgotten Realms →

Rulings

Official rulings from Wizards of the Coast (8).

  • 2021-07-23An attacking or blocking creature that phases out is removed from combat.
  • 2021-07-23Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.
  • 2021-07-23Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
  • 2021-07-23As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
  • 2021-07-23Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
  • 2021-07-23Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
  • 2021-07-23Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • 2021-07-23If an opponent gains control of your nonblack creature, you phase it out with Divine Smite, and the duration of the control-change effect expires before it phases back in, your creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

Frequently asked questions

Is Divine Smite legal in Commander?
Yes — Divine Smite is legal in Commander (EDH).
What formats is Divine Smite legal in?
Divine Smite is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.
How many times has Divine Smite been printed?
Divine Smite has a single printing, released in 2021.
What is the cheapest printing of Divine Smite?
The cheapest printing is Adventures in the Forgotten Realms (#12) at about $0.18.
Who illustrated Divine Smite?
This printing of Divine Smite was illustrated by Bryan Sola.