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Zombie Ogre — Adventures in the Forgotten Realms

Zombie Ogre

AFR · Adventures in the Forgotten Realms #129 · Common · released 2021-07-23

{3}{B}{B}
Creature — Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
"On the plus side, Throg no longer thinks he's clever." —Xanathar

Zombie Ogre is a common black creature from Adventures in the Forgotten Realms (2021). Recent market prices range from $0.15 to $0.21 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Pauper, Oathbreaker, Historic and Brawl.

USD$0.18
USD Foil$0.11
IllustratorNicholas Gregory
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Zombie Ogre in sanctioned and popular formats.

All printings

Prices range from $0.15 to $0.21 across finishes. Cheapest printing: Adventures in the Forgotten Realms at $0.21.

SetNo.RarityPriceFoil
Adventures in the Forgotten Realms This page129Common$0.21$0.15

More from Adventures in the Forgotten Realms

See all 402 cards in Adventures in the Forgotten Realms →

Rulings

Official rulings from Wizards of the Coast (12).

  • 2021-07-23Zombie Ogre doesn't need to have been on the battlefield at the time the creature died for its ability to function.
  • 2021-07-23Zombie Ogre's ability will trigger only once during your end step, no matter how many creatures died this turn. However, if no creatures have died so far this turn as the end step begins, the ability won't trigger at all. It's not possible to cause a creature to die during the end step in time to have the ability trigger.
  • 2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23A player may only have one dungeon in the command zone at a time.
  • 2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23Dungeons are removed from the game as a state-based action.
  • 2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Frequently asked questions

Is Zombie Ogre legal in Commander?
Yes — Zombie Ogre is legal in Commander (EDH).
What formats is Zombie Ogre legal in?
Zombie Ogre is legal in Pioneer, Modern, Legacy, Vintage, Commander, Pauper, Oathbreaker, Historic and Brawl.
How many times has Zombie Ogre been printed?
Zombie Ogre has a single printing, released in 2021.
What is the cheapest printing of Zombie Ogre?
The cheapest printing is Adventures in the Forgotten Realms (#129) at about $0.21.
Who illustrated Zombie Ogre?
This printing of Zombie Ogre was illustrated by Nicholas Gregory.