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Kick in the Door — Adventures in the Forgotten Realms

Kick in the Door

AFR · Adventures in the Forgotten Realms #153 · Common · released 2021-07-23

{R}
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
"We tried your way. Now we do it my way!" —Jym, barbarian of Baldur's Gate

Kick in the Door is a common red sorcery from Adventures in the Forgotten Realms (2021). Its recent market price is about $0.21. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Pauper, Oathbreaker, Historic and Brawl.

USD$0.22
USD Foil$0.19
IllustratorJustine Cruz
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Kick in the Door in sanctioned and popular formats.

All printings

Prices range from $0.21 to $0.21 across finishes. Cheapest printing: Adventures in the Forgotten Realms at $0.21.

SetNo.RarityPriceFoil
Adventures in the Forgotten Realms This page153Common$0.21$0.21

More from Adventures in the Forgotten Realms

See all 402 cards in Adventures in the Forgotten Realms →

Rulings

Official rulings from Wizards of the Coast (10).

  • 2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23A player may only have one dungeon in the command zone at a time.
  • 2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23Dungeons are removed from the game as a state-based action.
  • 2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Frequently asked questions

Is Kick in the Door legal in Commander?
Yes — Kick in the Door is legal in Commander (EDH).
What formats is Kick in the Door legal in?
Kick in the Door is legal in Pioneer, Modern, Legacy, Vintage, Commander, Pauper, Oathbreaker, Historic and Brawl.
How many times has Kick in the Door been printed?
Kick in the Door has a single printing, released in 2021.
What is the cheapest printing of Kick in the Door?
The cheapest printing is Adventures in the Forgotten Realms (#153) at about $0.21.
Who illustrated Kick in the Door?
This printing of Kick in the Door was illustrated by Justine Cruz.