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Find the Path — Adventures in the Forgotten Realms

Find the Path

AFR · Adventures in the Forgotten Realms #183 · Common · released 2021-07-23

{2}{G}
Enchantment — Aura
Enchant land When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."

Find the Path is a common green enchantment from Adventures in the Forgotten Realms (2021). Recent market prices range from $0.24 to $0.32 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Pauper and Oathbreaker.

USD$0.24
USD Foil$0.28
IllustratorLindsey Look
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Find the Path in sanctioned and popular formats.

All printings

Prices range from $0.24 to $0.32 across finishes. Cheapest printing: Adventures in the Forgotten Realms at $0.24.

SetNo.RarityPriceFoil
Adventures in the Forgotten Realms This page183Common$0.24$0.32

More from Adventures in the Forgotten Realms

See all 402 cards in Adventures in the Forgotten Realms →

Rulings

Official rulings from Wizards of the Coast (10).

  • 2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23A player may only have one dungeon in the command zone at a time.
  • 2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23Dungeons are removed from the game as a state-based action.
  • 2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Frequently asked questions

Is Find the Path legal in Commander?
Yes — Find the Path is legal in Commander (EDH).
What formats is Find the Path legal in?
Find the Path is legal in Pioneer, Modern, Legacy, Vintage, Commander, Pauper and Oathbreaker.
How many times has Find the Path been printed?
Find the Path has a single printing, released in 2021.
What is the cheapest printing of Find the Path?
The cheapest printing is Adventures in the Forgotten Realms (#183) at about $0.24.
Who illustrated Find the Path?
This printing of Find the Path was illustrated by Lindsey Look.