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Barrowin of Clan Undurr — Adventures in the Forgotten Realms

Barrowin of Clan Undurr

AFR · Adventures in the Forgotten Realms #218 · Uncommon · released 2021-07-23

{2}{W}{B}
Legendary Creature — Dwarf Cleric
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

Barrowin of Clan Undurr is an uncommon black-white creature from Adventures in the Forgotten Realms (2021). It has been printed 2 times across 1 set. Recent market prices range from $0.15 to $0.43 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.

USD$0.18
USD Foil$0.26
IllustratorManuel Castañón
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Barrowin of Clan Undurr in sanctioned and popular formats.

All printings (2)

Prices range from $0.15 to $0.43 across finishes. Cheapest printing: Adventures in the Forgotten Realms at $0.15.

SetNo.RarityPriceFoil
Adventures in the Forgotten Realms336Uncommon$0.30$0.43
Adventures in the Forgotten Realms This page218Uncommon$0.15$0.27

More from Adventures in the Forgotten Realms

See all 402 cards in Adventures in the Forgotten Realms →

Rulings

Official rulings from Wizards of the Coast (11).

  • 2021-07-23Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.
  • 2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23A player may only have one dungeon in the command zone at a time.
  • 2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23Dungeons are removed from the game as a state-based action.
  • 2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Frequently asked questions

Is Barrowin of Clan Undurr legal in Commander?
Yes — Barrowin of Clan Undurr is legal in Commander (EDH).
What formats is Barrowin of Clan Undurr legal in?
Barrowin of Clan Undurr is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.
How many times has Barrowin of Clan Undurr been printed?
Barrowin of Clan Undurr has been printed 2 times across 1 set.
What is the cheapest printing of Barrowin of Clan Undurr?
The cheapest printing is Adventures in the Forgotten Realms (#218) at about $0.15.
Who illustrated Barrowin of Clan Undurr?
This printing of Barrowin of Clan Undurr was illustrated by Manuel Castañón.