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Cloister Gargoyle — Adventures in the Forgotten Realms

Cloister Gargoyle

AFR · Adventures in the Forgotten Realms #302 · Uncommon · released 2021-07-23

{2}{W}
Artifact Creature — Gargoyle
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.

Cloister Gargoyle is an uncommon white creature from Adventures in the Forgotten Realms (2021). It has been printed 3 times across 2 sets. Recent market prices range from $0.19 to $0.32 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander and Oathbreaker.

USD$0.20
USD Foil$0.32
IllustratorRuss Nicholson
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Cloister Gargoyle in sanctioned and popular formats.

All printings (3)

Prices range from $0.19 to $0.32 across finishes. Cheapest printing: Adventures in the Forgotten Realms at $0.19.

SetNo.RarityPriceFoil
Adventures in the Forgotten Realms This page302Uncommon$0.19$0.30
Adventures in the Forgotten Realms7Uncommon$0.20$0.32
The ListAFR-302Uncommon$0.27—

More from Adventures in the Forgotten Realms

See all 402 cards in Adventures in the Forgotten Realms →

Rulings

Official rulings from Wizards of the Coast (11).

  • 2021-07-23Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.
  • 2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23A player may only have one dungeon in the command zone at a time.
  • 2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23Dungeons are removed from the game as a state-based action.
  • 2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Frequently asked questions

Is Cloister Gargoyle legal in Commander?
Yes — Cloister Gargoyle is legal in Commander (EDH).
What formats is Cloister Gargoyle legal in?
Cloister Gargoyle is legal in Pioneer, Modern, Legacy, Vintage, Commander and Oathbreaker.
How many times has Cloister Gargoyle been printed?
Cloister Gargoyle has been printed 3 times across 2 sets.
What is the cheapest printing of Cloister Gargoyle?
The cheapest printing is Adventures in the Forgotten Realms (#302) at about $0.19.
Who illustrated Cloister Gargoyle?
This printing of Cloister Gargoyle was illustrated by Russ Nicholson.