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Immortal Coil — Shards of Alara

Immortal Coil

ALA · Shards of Alara #79 · Rare · released 2008-10-03

{2}{B}{B}
Artifact
{T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.

Immortal Coil is a rare black artifact from Shards of Alara (2008). Recent market prices range from $0.54 to $2.37 depending on printing and finish. It is legal in Modern, Legacy, Vintage, Commander, Oathbreaker and Penny Dreadful.

USD$0.53
USD Foil$2.37
IllustratorDan Murayama Scott
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Immortal Coil in sanctioned and popular formats.

All printings

Prices range from $0.54 to $2.37 across finishes. Cheapest printing: Shards of Alara at $0.54.

SetNo.RarityPriceFoil
Shards of Alara This page79Rare$0.54$2.37

More from Shards of Alara

See all 250 cards in Shards of Alara →

Rulings

Official rulings from Wizards of the Coast (6).

  • 2008-10-01The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.
  • 2008-10-01The first ability exiles two cards in your graveyard as a cost. You can’t activate this ability unless you have at least two cards in your graveyard. Exiling those two cards can’t be responded to.
  • 2008-10-01The second ability prevents all damage that would be dealt to you, regardless of how many cards are in your graveyard. For example, if you have three cards in your graveyard and would be dealt 5 damage, Immortal Coil prevents all 5 damage and exiles all the cards in your graveyard.
  • 2008-10-01The third ability checks whether your graveyard is empty only at the time it triggers. Putting a card into your graveyard after that doesn’t help. You’ll lose the game when the ability resolves.
  • 2008-10-01If the third ability is countered, but your graveyard is still empty, the ability will immediately trigger again.
  • 2008-10-01Similarly, if the third ability resolves but you don’t lose the game for some reason (because you control Platinum Angel, perhaps), it will immediately trigger again if your graveyard is still empty. Immortal Coil + Platinum Angel + an empty graveyard is an involuntary infinite loop. Unless a player disrupts it, the game will end in a draw.

Frequently asked questions

Is Immortal Coil legal in Commander?
Yes — Immortal Coil is legal in Commander (EDH).
What formats is Immortal Coil legal in?
Immortal Coil is legal in Modern, Legacy, Vintage, Commander, Oathbreaker and Penny Dreadful.
How many times has Immortal Coil been printed?
Immortal Coil has a single printing, released in 2008.
What is the cheapest printing of Immortal Coil?
The cheapest printing is Shards of Alara (#79) at about $0.54.
Who illustrated Immortal Coil?
This printing of Immortal Coil was illustrated by Dan Murayama Scott.