◆
Decktrove
Home · Sets · Bloomburrow · #125
Blacksmith's Talent — Bloomburrow

Blacksmith's Talent

BLB · Bloomburrow #125 · Uncommon · released 2024-08-02

{R}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste.

Blacksmith's Talent is an uncommon red enchantment from Bloomburrow (2024). Recent market prices range from $0.31 to $0.45 depending on printing and finish. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.

USD$0.32
USD Foil$0.38
IllustratorVincent Christiaens
LanguageEN
Layoutclass
ScryfallView

Format legality

Where you can play Blacksmith's Talent in sanctioned and popular formats.

All printings

Prices range from $0.31 to $0.45 across finishes. Cheapest printing: Bloomburrow at $0.31.

SetNo.RarityPriceFoil
Bloomburrow This page125Uncommon$0.31$0.45

More from Bloomburrow

See all 397 cards in Bloomburrow →

Rulings

Official rulings from Wizards of the Coast (8).

  • 2024-07-26If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.
  • 2024-07-26A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.
  • 2024-07-26Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • 2024-07-26Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • 2024-07-26Gaining a level won't remove abilities that a Class had at a previous level.
  • 2024-07-26Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • 2024-07-26You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • 2024-07-26There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Frequently asked questions

Is Blacksmith's Talent legal in Commander?
Yes — Blacksmith's Talent is legal in Commander (EDH).
What formats is Blacksmith's Talent legal in?
Blacksmith's Talent is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.
How many times has Blacksmith's Talent been printed?
Blacksmith's Talent has a single printing, released in 2024.
What is the cheapest printing of Blacksmith's Talent?
The cheapest printing is Bloomburrow (#125) at about $0.31.
Who illustrated Blacksmith's Talent?
This printing of Blacksmith's Talent was illustrated by Vincent Christiaens.