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Alchemist's Talent — Bloomburrow Commander

Alchemist's Talent

BLC · Bloomburrow Commander #22 · Rare · released 2024-08-02

{3}{R}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create two tapped Treasure tokens. {1}{R}: Level 2 Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." {4}{R}: Level 3 Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.

Alchemist's Talent is a rare red enchantment from Bloomburrow Commander (2024). Its recent market price is about $17.13. It is legal in Legacy, Vintage, Commander and Oathbreaker.

USD$12.36
IllustratorMilivoj Ćeran
LanguageEN
Layoutclass
ScryfallView

Format legality

Where you can play Alchemist's Talent in sanctioned and popular formats.

All printings

Prices range from $17.13 to $17.13 across finishes. Cheapest printing: Bloomburrow Commander at $17.13.

SetNo.RarityPriceFoil
Bloomburrow Commander This page22Rare$17.13—

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Rulings

Official rulings from Wizards of the Coast (7).

  • 2024-07-26If a spell has {X} in its mana cost, use the value chosen for X to determine that spell's mana value.
  • 2024-07-26Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • 2024-07-26Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • 2024-07-26Gaining a level won't remove abilities that a Class had at a previous level.
  • 2024-07-26Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • 2024-07-26You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • 2024-07-26There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Frequently asked questions

Is Alchemist's Talent legal in Commander?
Yes — Alchemist's Talent is legal in Commander (EDH).
What formats is Alchemist's Talent legal in?
Alchemist's Talent is legal in Legacy, Vintage, Commander and Oathbreaker.
How many times has Alchemist's Talent been printed?
Alchemist's Talent has a single printing, released in 2024.
What is the cheapest printing of Alchemist's Talent?
The cheapest printing is Bloomburrow Commander (#22) at about $17.13.
Who illustrated Alchemist's Talent?
This printing of Alchemist's Talent was illustrated by Milivoj Ćeran.