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Fisher's Talent — Bloomburrow Commander

Fisher's Talent

BLC · Bloomburrow Commander #36 · Rare · released 2024-08-02

{2}{G}{U}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card. {G}{U}: Level 2 If you would create a Fish token, create a 3/3 blue Shark creature token instead. {2}{G}{U}: Level 3 If you would create a Shark token, create an 8/8 blue Octopus creature token instead.

Fisher's Talent is a rare green-blue enchantment from Bloomburrow Commander (2024). Its recent market price is about $0.29. It is legal in Legacy, Vintage, Commander and Oathbreaker.

USD$0.33
IllustratorAllen Douglas
LanguageEN
Layoutclass
ScryfallView

Format legality

Where you can play Fisher's Talent in sanctioned and popular formats.

All printings

Prices range from $0.29 to $0.29 across finishes. Cheapest printing: Bloomburrow Commander at $0.29.

SetNo.RarityPriceFoil
Bloomburrow Commander This page36Rare$0.29—

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See all 356 cards in Bloomburrow Commander →

Rulings

Official rulings from Wizards of the Coast (9).

  • 2024-07-26You don't have to reveal the card if it's a land card. (Maybe you're not in the mood for fish. That's okay.)
  • 2024-07-26The token's characteristics are entirely replaced by either 3/3 blue Shark creature token or 8/8 blue Octopus creature token, as appropriate. They don't have any other abilities the tokens would have been created with. Anything else specified in the effect creating the tokens (such as tapped, attacking, "That token gains haste," or "Exile that token at end of combat") still applies.
  • 2024-07-26The level 2 and level 3 class abilities of Fisher's Talent will replace any Fish or Shark tokens you create, not just ones created by the abilities of Fisher's Talent.
  • 2024-07-26Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • 2024-07-26Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • 2024-07-26Gaining a level won't remove abilities that a Class had at a previous level.
  • 2024-07-26Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • 2024-07-26You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • 2024-07-26There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Frequently asked questions

Is Fisher's Talent legal in Commander?
Yes — Fisher's Talent is legal in Commander (EDH).
What formats is Fisher's Talent legal in?
Fisher's Talent is legal in Legacy, Vintage, Commander and Oathbreaker.
How many times has Fisher's Talent been printed?
Fisher's Talent has a single printing, released in 2024.
What is the cheapest printing of Fisher's Talent?
The cheapest printing is Bloomburrow Commander (#36) at about $0.29.
Who illustrated Fisher's Talent?
This printing of Fisher's Talent was illustrated by Allen Douglas.