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Kheru Spellsnatcher — Commander 2019

Kheru Spellsnatcher

C19 · Commander 2019 #89 · Rare · released 2019-08-23

{3}{U}
Creature — Snake Wizard
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

Kheru Spellsnatcher is a rare blue creature from Commander 2019 (2019). It has been printed 4 times across 3 sets, from 2014 to 2024. Recent market prices range from $0.24 to $0.77 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.

USD$0.25
IllustratorClint Cearley
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Kheru Spellsnatcher in sanctioned and popular formats.

All printings (4)

Prices range from $0.24 to $0.77 across finishes. Cheapest printing: Khans of Tarkir at $0.24.

SetNo.RarityPriceFoil
Khans of Tarkir45Rare$0.24$0.77
Commander 2019 This page89Rare$0.25—
Khans of Tarkir45yRare——
Duskmourn: House of Horror Commander119Rare$0.27—

More from Commander 2019

See all 302 cards in Commander 2019 →

Rulings

Official rulings from Wizards of the Coast (12).

  • 2014-09-20You can target a spell you control with Kheru Spellsnatcher's triggered ability. This will give you the ability to cast the card later without paying its mana cost.
  • 2014-09-20Because you're already casting the card using an alternative cost (by casting it without paying its mana cost), you can't pay any other alternative costs for the card, including casting it face down using the morph ability. You can pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • 2014-09-20If the card has {X} in its mana cost, you must choose 0 as the value for X when casting it.
  • 2014-09-20Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • 2014-09-20The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • 2014-09-20When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • 2014-09-20Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • 2014-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • 2014-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • 2014-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • 2014-09-20You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • 2014-09-20If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

Frequently asked questions

Is Kheru Spellsnatcher legal in Commander?
Yes — Kheru Spellsnatcher is legal in Commander (EDH).
What formats is Kheru Spellsnatcher legal in?
Kheru Spellsnatcher is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.
How many times has Kheru Spellsnatcher been printed?
Kheru Spellsnatcher has been printed 4 times across 3 sets, from 2014 to 2024.
What is the cheapest printing of Kheru Spellsnatcher?
The cheapest printing is Khans of Tarkir (#45) at about $0.24.
Who illustrated Kheru Spellsnatcher?
This printing of Kheru Spellsnatcher was illustrated by Clint Cearley.