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Home · Sets · Commander Legends: Battle for Baldur's Gate · #645
Sarevok's Tome — Commander Legends: Battle for Baldur's Gate

Sarevok's Tome

CLB · Commander Legends: Battle for Baldur's Gate #645 · Rare · released 2022-06-10

{4}
Artifact — Book
When this artifact enters, you take the initiative. {T}: Add {C}. If you have the initiative, add {C}{C} instead. {3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.

Sarevok's Tome is a rare artifact from Commander Legends: Battle for Baldur's Gate (2022). It has been printed 2 times across 1 set. Recent market prices range from $1.90 to $2.34 depending on printing and finish. It is legal in Legacy, Vintage, Commander and Oathbreaker.

USD$2.01
IllustratorTitus Lunter
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Sarevok's Tome in sanctioned and popular formats.

All printings (2)

Prices range from $1.90 to $2.34 across finishes. Cheapest printing: Commander Legends: Battle for Baldur's Gate at $1.90.

SetNo.RarityPriceFoil
Commander Legends: Battle for Baldur's Gate685Rare$2.34—
Commander Legends: Battle for Baldur's Gate This page645Rare$1.90—

More from Commander Legends: Battle for Baldur's Gate

See all 936 cards in Commander Legends: Battle for Baldur's Gate →

Rulings

Official rulings from Wizards of the Coast (10).

  • 2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to "have the initiative." The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
  • 2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
  • 2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
  • 2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
  • 2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
  • 2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
  • 2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren't in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can't start Undercity.
  • 2022-06-10Similarly, when instructed to venture into Undercity, you can't start a dungeon that isn't Undercity.
  • 2022-06-10If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
  • 2022-06-10If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon.

Frequently asked questions

Is Sarevok's Tome legal in Commander?
Yes — Sarevok's Tome is legal in Commander (EDH).
What formats is Sarevok's Tome legal in?
Sarevok's Tome is legal in Legacy, Vintage, Commander and Oathbreaker.
How many times has Sarevok's Tome been printed?
Sarevok's Tome has been printed 2 times across 1 set.
What is the cheapest printing of Sarevok's Tome?
The cheapest printing is Commander Legends: Battle for Baldur's Gate (#645) at about $1.90.
Who illustrated Sarevok's Tome?
This printing of Sarevok's Tome was illustrated by Titus Lunter.