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Home · Sets · Duskmourn: House of Horror Commander · #28
Spiked Corridor // Torture Pit — Duskmourn: House of Horror Commander

Spiked Corridor // Torture Pit

DSC · Duskmourn: House of Horror Commander #28 · Rare · released 2024-09-27

{3}{R} // {3}{R}
Enchantment — Room // Enchantment — Room

Spiked Corridor // Torture Pit is a rare red enchantment from Duskmourn: House of Horror Commander (2024). Its recent market price is about $7.63. It is legal in Legacy, Vintage, Commander and Oathbreaker.

USD$6.68
IllustratorArthur Yuan
LanguageEN
Layoutsplit
ScryfallView

Format legality

Where you can play Spiked Corridor // Torture Pit in sanctioned and popular formats.

All printings

Prices range from $7.63 to $7.63 across finishes. Cheapest printing: Duskmourn: House of Horror Commander at $7.63.

SetNo.RarityPriceFoil
Duskmourn: House of Horror Commander This page28Rare$7.63—

More from Duskmourn: House of Horror Commander

See all 333 cards in Duskmourn: House of Horror Commander →

Rulings

Official rulings from Wizards of the Coast (19).

  • 2024-09-20The additional 2 damage is dealt by the same source as the original source of damage. The additional damage isn't dealt by Torture Pit unless Torture Pit is the original source of damage.
  • 2024-09-20If another effect modifies how much noncombat damage the source would deal, including preventing some of it, the player being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Torture Pit's effect no longer applies.
  • 2024-09-20If noncombat damage dealt by a source you control is being divided or assigned among multiple players, divide the original amount before adding 2. For example, if you cast a sorcery spell that deals 4 damage divided as you choose among any number of targets, you could have it deal 3 damage to one opponent and 1 damage to another opponent. Those amounts would then be increased to 5 damage and 3 damage, respectively.
  • 2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
  • 2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
  • 2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
  • 2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
  • 2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
  • 2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
  • 2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.
  • 2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
  • 2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
  • 2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
  • 2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
  • 2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
  • 2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
  • 2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
  • 2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
  • 2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

Frequently asked questions

Is Spiked Corridor // Torture Pit legal in Commander?
Yes — Spiked Corridor // Torture Pit is legal in Commander (EDH).
What formats is Spiked Corridor // Torture Pit legal in?
Spiked Corridor // Torture Pit is legal in Legacy, Vintage, Commander and Oathbreaker.
How many times has Spiked Corridor // Torture Pit been printed?
Spiked Corridor // Torture Pit has a single printing, released in 2024.
What is the cheapest printing of Spiked Corridor // Torture Pit?
The cheapest printing is Duskmourn: House of Horror Commander (#28) at about $7.63.
Who illustrated Spiked Corridor // Torture Pit?
This printing of Spiked Corridor // Torture Pit was illustrated by Arthur Yuan.