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Hypnotic Sprite // Mesmeric Glare — Throne of Eldraine

Hypnotic Sprite // Mesmeric Glare

ELD · Throne of Eldraine #49 · Uncommon · released 2019-10-04

{U}{U} // {2}{U}
Creature — Faerie // Instant — Adventure

Hypnotic Sprite // Mesmeric Glare is an uncommon blue creature from Throne of Eldraine (2019). It has been printed 6 times across 5 sets, from 2019 to 2025. Recent market prices range from $0.13 to $0.58 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.

USD$0.13
USD Foil$0.39
IllustratorIrina Nordsol
LanguageEN
Layoutadventure
ScryfallView

Format legality

Where you can play Hypnotic Sprite // Mesmeric Glare in sanctioned and popular formats.

All printings (6)

Prices range from $0.13 to $0.58 across finishes. Cheapest printing: Throne of Eldraine at $0.13.

SetNo.RarityPriceFoil
Throne of Eldraine283Uncommon$0.31$0.58
Throne of Eldraine This page49Uncommon$0.13$0.39
Magic Online Promos78742Uncommon——
Media and Collaboration Promos2019-5Rare——
Wilds of Eldraine Commander96Uncommon$0.31—
Final Fantasy Commander264Uncommon$0.23—

More from Throne of Eldraine

See all 397 cards in Throne of Eldraine →

Rulings

Official rulings from Wizards of the Coast (12).

  • 2025-06-06When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The resulting spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • 2025-06-06Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • 2025-06-06You must still follow any timing restrictions and permissions for the card you play from exile. In the case of any of the five lands in this release, you'll be able to play it only during your main phase while the stack is empty and only if you have an available land play remaining.
  • 2025-06-06If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • 2025-06-06If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to play the copy as a permanent.
  • 2025-06-06If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Traveling Chocobo ("You may play lands and cast Bird spells from the top of your library.") and Jidoor, Aristocratic Capital is on top of your library, you can play Jidoor, Aristocratic Capital, but you can't cast Overture.
  • 2025-06-06An adventurer card uses only its non-Adventure characteristics in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Jidoor, Aristocratic Capital is a colorless Town land card whose mana value is 0. It can't be the target of Sorceress's Schemes, which reads in part "Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand."
  • 2025-06-06If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • 2025-06-06If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
  • 2025-06-06An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • 2025-06-06If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to play it with its primary characteristics.
  • 2025-06-06If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.

Frequently asked questions

Is Hypnotic Sprite // Mesmeric Glare legal in Commander?
Yes — Hypnotic Sprite // Mesmeric Glare is legal in Commander (EDH).
What formats is Hypnotic Sprite // Mesmeric Glare legal in?
Hypnotic Sprite // Mesmeric Glare is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.
How many times has Hypnotic Sprite // Mesmeric Glare been printed?
Hypnotic Sprite // Mesmeric Glare has been printed 6 times across 5 sets, from 2019 to 2025.
What is the cheapest printing of Hypnotic Sprite // Mesmeric Glare?
The cheapest printing is Throne of Eldraine (#49) at about $0.13.
Who illustrated Hypnotic Sprite // Mesmeric Glare?
This printing of Hypnotic Sprite // Mesmeric Glare was illustrated by Irina Nordsol.