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Mental Vapors — Gatecrash

Mental Vapors

GTC · Gatecrash #72 · Uncommon · released 2013-02-01

{3}{B}
Sorcery
Target player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mental Vapors is an uncommon black sorcery from Gatecrash (2013). Recent market prices range from $0.09 to $0.52 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker and Penny Dreadful.

USD$0.06
USD Foil$0.59
IllustratorMark Winters
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Mental Vapors in sanctioned and popular formats.

All printings

Prices range from $0.09 to $0.52 across finishes. Cheapest printing: Gatecrash at $0.09.

SetNo.RarityPriceFoil
Gatecrash This page72Uncommon$0.09$0.52

More from Gatecrash

See all 249 cards in Gatecrash →

Rulings

Official rulings from Wizards of the Coast (11).

  • 2013-04-15The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 2013-04-15You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • 2013-04-15If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
  • 2013-04-15If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 2013-04-15If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • 2013-04-15The copy of the card with cipher is created in and cast from exile.
  • 2013-04-15You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
  • 2013-04-15If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.
  • 2013-04-15The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
  • 2013-04-15If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 2013-04-15If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

Frequently asked questions

Is Mental Vapors legal in Commander?
Yes — Mental Vapors is legal in Commander (EDH).
What formats is Mental Vapors legal in?
Mental Vapors is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker and Penny Dreadful.
How many times has Mental Vapors been printed?
Mental Vapors has a single printing, released in 2013.
What is the cheapest printing of Mental Vapors?
The cheapest printing is Gatecrash (#72) at about $0.09.
Who illustrated Mental Vapors?
This printing of Mental Vapors was illustrated by Mark Winters.