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Gandalf, Goblins' Bane // Flameshape — The Hobbit

Gandalf, Goblins' Bane // Flameshape

HOB · The Hobbit #242 · Mythic · released 2026-08-14

{2}{R} // {1}{R}
Legendary Creature — Avatar Wizard // Sorcery — Adventure

Gandalf, Goblins' Bane // Flameshape is a mythic red creature from The Hobbit (2026). It has been printed 3 times across 1 set. Recent market prices range from $4.82 to $177.58 depending on printing and finish. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.

USD$18.73
USD Foil$35.83
IllustratorJames Bousema
LanguageEN
Layoutadventure
ScryfallView

Format legality

Where you can play Gandalf, Goblins' Bane // Flameshape in sanctioned and popular formats.

All printings (3)

Prices range from $4.82 to $177.58 across finishes. Cheapest printing: The Hobbit at $4.82.

SetNo.RarityPriceFoil
The Hobbit278Mythic—$177.58
The Hobbit This page242Mythic$16.41$32.64
The Hobbit96Mythic$4.82$5.59

More from The Hobbit

See all 321 cards in The Hobbit →

Rulings

Official rulings from Wizards of the Coast (14).

  • 2026-06-29When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • 2026-06-29If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • 2026-06-29If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
  • 2026-06-29If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
  • 2026-06-29You pay all costs and follow all timing rules for cards exiled with Flameshape. For example, if an exiled card is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.
  • 2026-06-29If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
  • 2026-06-29You must control a Wizard to cast spells exiled by Flameshape, but losing control of your last Wizard while a spell is on the stack will not prevent the spells from resolving.
  • 2026-06-29If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
  • 2026-06-29Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • 2026-06-29An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").
  • 2026-06-29If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • 2026-06-29If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.
  • 2026-06-29An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • 2026-06-29You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

Frequently asked questions

Is Gandalf, Goblins' Bane // Flameshape legal in Commander?
Yes — Gandalf, Goblins' Bane // Flameshape is legal in Commander (EDH).
What formats is Gandalf, Goblins' Bane // Flameshape legal in?
Gandalf, Goblins' Bane // Flameshape is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.
How many times has Gandalf, Goblins' Bane // Flameshape been printed?
Gandalf, Goblins' Bane // Flameshape has been printed 3 times across 1 set.
What is the cheapest printing of Gandalf, Goblins' Bane // Flameshape?
The cheapest printing is The Hobbit (#96) at about $4.82.
Who illustrated Gandalf, Goblins' Bane // Flameshape?
This printing of Gandalf, Goblins' Bane // Flameshape was illustrated by James Bousema.