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Niko Defies Destiny — Kaldheim

Niko Defies Destiny

KHM · Kaldheim #226 · Uncommon · released 2021-02-05

{1}{W}{U}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You gain 2 life for each foretold card you own in exile. II — Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. III — Return target card with foretell from your graveyard to your hand.

Niko Defies Destiny is an uncommon blue-white enchantment from Kaldheim (2021). Recent market prices range from $0.12 to $0.19 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.

USD$0.11
USD Foil$0.19
IllustratorBastien L. Deharme
LanguageEN
Layoutsaga
ScryfallView

Format legality

Where you can play Niko Defies Destiny in sanctioned and popular formats.

All printings

Prices range from $0.12 to $0.19 across finishes. Cheapest printing: Kaldheim at $0.12.

SetNo.RarityPriceFoil
Kaldheim This page226Uncommon$0.12$0.19

More from Kaldheim

See all 407 cards in Kaldheim →

Rulings

Official rulings from Wizards of the Coast (11).

  • 2021-02-05The mana added by the chapter II ability can be spent to cast a spell that has foretell no matter where you’re casting it from. It doesn’t have to be a foretold card you’re casting from exile.
  • 2021-02-05Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
  • 2021-02-05Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
  • 2021-02-05If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • 2021-02-05As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
  • 2021-02-05Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
  • 2021-02-05A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
  • 2021-02-05Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • 2021-02-05If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • 2021-02-05Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
  • 2021-02-05Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

Frequently asked questions

Is Niko Defies Destiny legal in Commander?
Yes — Niko Defies Destiny is legal in Commander (EDH).
What formats is Niko Defies Destiny legal in?
Niko Defies Destiny is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.
How many times has Niko Defies Destiny been printed?
Niko Defies Destiny has a single printing, released in 2021.
What is the cheapest printing of Niko Defies Destiny?
The cheapest printing is Kaldheim (#226) at about $0.12.
Who illustrated Niko Defies Destiny?
This printing of Niko Defies Destiny was illustrated by Bastien L. Deharme.