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Home · Sets · The Lost Caverns of Ixalan Commander · #45
Ripples of Potential — The Lost Caverns of Ixalan Commander

Ripples of Potential

LCC · The Lost Caverns of Ixalan Commander #45 · Rare · released 2023-11-17

{1}{U}
Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Ripples of Potential is a rare blue instant from The Lost Caverns of Ixalan Commander (2023). It has been printed 4 times across 3 sets, from 2023 to 2026. Recent market prices range from $5.19 to $9.22 depending on printing and finish. It is legal in Legacy, Vintage, Commander and Oathbreaker.

USD$6.24
IllustratorSam Hogg
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Ripples of Potential in sanctioned and popular formats.

All printings (4)

Prices range from $5.19 to $9.22 across finishes. Cheapest printing: Edge of Eternities Commander at $5.19.

SetNo.RarityPriceFoil
The Lost Caverns of Ixalan Commander77Rare$6.79—
The Lost Caverns of Ixalan Commander This page45Rare$6.47—
Edge of Eternities Commander77Rare$5.19—
Secret Lair Drop2453Rare$8.91$9.22

More from The Lost Caverns of Ixalan Commander

See all 370 cards in The Lost Caverns of Ixalan Commander →

Rulings

Official rulings from Wizards of the Coast (13).

  • 2023-11-10An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • 2023-11-10A phased-out token will phase in at the beginning of its controller's untap step just like a nontoken permanent would.
  • 2023-11-10To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • 2023-11-10Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • 2023-11-10You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • 2023-11-10Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
  • 2023-11-10Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
  • 2023-11-10Choices made for permanents as they entered the battlefield are remembered even after they phase in.
  • 2023-11-10If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • 2023-11-10Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
  • 2023-11-10As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
  • 2023-11-10An attacking or blocking creature that phases out is removed from combat.
  • 2023-11-10Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

Frequently asked questions

Is Ripples of Potential legal in Commander?
Yes — Ripples of Potential is legal in Commander (EDH).
What formats is Ripples of Potential legal in?
Ripples of Potential is legal in Legacy, Vintage, Commander and Oathbreaker.
How many times has Ripples of Potential been printed?
Ripples of Potential has been printed 4 times across 3 sets, from 2023 to 2026.
What is the cheapest printing of Ripples of Potential?
The cheapest printing is Edge of Eternities Commander (#77) at about $5.19.
Who illustrated Ripples of Potential?
This printing of Ripples of Potential was illustrated by Sam Hogg.