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Courageous Resolve — Tales of Middle-earth Commander

Courageous Resolve

LTC · Tales of Middle-earth Commander #506 · Rare · released 2023-11-03

{2}{W}
Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

Courageous Resolve is a rare white instant from Tales of Middle-earth Commander (2023). It has been printed 2 times across 1 set. Recent market prices range from $0.53 to $3.59 depending on printing and finish. It is legal in Legacy, Vintage, Commander and Oathbreaker.

USD$0.69
USD Foil$0.51
IllustratorMatt Stewart
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Courageous Resolve in sanctioned and popular formats.

All printings (2)

Prices range from $0.53 to $3.59 across finishes. Cheapest printing: Tales of Middle-earth Commander at $0.70.

SetNo.RarityPriceFoil
Tales of Middle-earth Commander550Rare—$3.59
Tales of Middle-earth Commander This page506Rare$0.70$0.53

More from Tales of Middle-earth Commander

See all 591 cards in Tales of Middle-earth Commander →

Rulings

Official rulings from Wizards of the Coast (14).

  • 2023-11-03Protection from your opponents means that the target creature has protection from each object controlled by those opponents. If an object has no controller (such as a card in a graveyard), its owner is considered its controller for this purpose.
  • 2023-11-03If you cast Courageous Resolve and your life total is 5 or less when it resolves, for the rest of that turn, no game effect can cause you to lose the game or cause any opponent to win the game. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're at the end of your Nine Lives, your opponent is a Triskaidekaphile, and so on. You keep playing.
  • 2023-11-03Courageous Resolve checks your life total only at the time it resolves. If it's 5 or less at that time, even if you gain life later in the turn, you'll still be unable to lose life or lose the game that turn, and your opponents will still be unable to win the game that turn.
  • 2023-11-03Other circumstances can still cause you to lose the game. For example, you will lose a game if you concede or if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a tournament rules infraction.
  • 2023-11-03If you cast Courageous Resolve in a Two-Headed Giant game and your team's life total is 5 or less when it resolves, your team can't lose the game that turn and the opposing team can't win the game that turn.
  • 2023-11-03Courageous Resolve doesn't prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won't lose any life, but its controller will still gain that much life. Similarly, if a creature with infect deals damage to you, you'll still receive that many poison counters.
  • 2023-11-03Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total won't change as a result.
  • 2023-11-03Spells and abilities that would normally cause you to lose life still resolve, but the life-loss part simply has no effect.
  • 2023-11-03You can't pay a cost that includes the payment of any amount of life other than 0 life. However, you can choose to be dealt damage, even though that damage won't result in your life total changing.
  • 2023-11-03Effects that replace an event with having you lose life (such as Tainted Remedy) will end up replacing the event with nothing.
  • 2023-11-03If an effect says to set your life total to a certain number and that number is less than your current life total, that part of the effect won't do anything.
  • 2023-11-03If an effect would cause you to exchange life totals with another player whose life total is lower than yours, the exchange won't happen. Neither player's life total changes.
  • 2023-11-03In a Commander game, combat damage you're dealt by a commander is still tracked, even if you don't lose life as a result.
  • 2023-11-03You can choose not to target a creature just to draw a card and, if you have 5 or less life, to get the additional effects listed. However, if you do choose a target, and that target is illegal at the time Courageous Resolve tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card, and the additional effects won't occur even if you have 5 or less life.

Frequently asked questions

Is Courageous Resolve legal in Commander?
Yes — Courageous Resolve is legal in Commander (EDH).
What formats is Courageous Resolve legal in?
Courageous Resolve is legal in Legacy, Vintage, Commander and Oathbreaker.
How many times has Courageous Resolve been printed?
Courageous Resolve has been printed 2 times across 1 set.
What is the cheapest printing of Courageous Resolve?
The cheapest printing is Tales of Middle-earth Commander (#506) at about $0.70.
Who illustrated Courageous Resolve?
This printing of Courageous Resolve was illustrated by Matt Stewart.