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Training Grounds — March of the Machine: The Aftermath

Training Grounds

MAT · March of the Machine: The Aftermath #109 · Rare · released 2023-05-12

{U}
Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Training Grounds is a rare blue enchantment from March of the Machine: The Aftermath (2023). It has been printed 11 times across 7 sets, from 2010 to 2026. Recent market prices range from $4.36 to $40.45 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.

IllustratorA. M. Sartor
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Training Grounds in sanctioned and popular formats.

All printings (11)

Prices range from $4.36 to $40.45 across finishes. Cheapest printing: Secret Lair Drop at $4.54.

SetNo.RarityPriceFoil
Rise of the Eldrazi91Rare$10.37$40.45
The ListROE-91Rare$8.52—
Judge Gift Cards 20226Rare—$26.30
March of the Machine: The Aftermath193Rare—$22.48
March of the Machine: The Aftermath155Rare$9.59$9.20
March of the Machine: The Aftermath This page109Rare——
March of the Machine: The Aftermath59Rare$10.08$9.22
March of the Machine: The Aftermath9Rare$10.02$9.74
March of the Machine: The Aftermath Promos9pRare$9.51$13.61
Avatar: The Last Airbender Eternal20Mythic$7.64$11.64
Secret Lair Drop2619Rare$4.54$4.36

More from March of the Machine: The Aftermath

See all 230 cards in March of the Machine: The Aftermath →

Rulings

Official rulings from Wizards of the Coast (8).

  • 2025-10-02Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
  • 2025-10-02Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does.
  • 2025-10-02Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs {R}, and Suppression Field says "Activated abilities cost {2} more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost {2}{R}, Training Grounds reduces that cost back to {R}.
  • 2025-10-02If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}.
  • 2025-10-02Training Grounds reduces the generic mana in waterbend costs for activated abilities. It will not reduce waterbend costs that are additional costs for casting spells.
  • 2025-10-02Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.
  • 2025-10-02Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is {2}{G}, you'd have to pay only {G}. If an activation cost is {2}, though, you'd still have to pay {1}.
  • 2010-06-15Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's {X}{R} cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.

Frequently asked questions

Is Training Grounds legal in Commander?
Yes — Training Grounds is legal in Commander (EDH).
What formats is Training Grounds legal in?
Training Grounds is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.
How many times has Training Grounds been printed?
Training Grounds has been printed 11 times across 7 sets, from 2010 to 2026.
What is the cheapest printing of Training Grounds?
The cheapest printing is Secret Lair Drop (#2619) at about $4.54.
Who illustrated Training Grounds?
This printing of Training Grounds was illustrated by A. M. Sartor.