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Call to Arms — Masters Edition III

Call to Arms

ME3 · Masters Edition III #4 · Uncommon · released 2009-09-07

{1}{W}
Enchantment
As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.

Call to Arms is an uncommon white enchantment from Masters Edition III (2009). It has been printed 2 times across 2 sets, from 1995 to 2009. Its recent market price is about $0.78. It is legal in Legacy, Vintage, Commander, Oathbreaker and Penny Dreadful.

IllustratorRandy Gallegos
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Call to Arms in sanctioned and popular formats.

All printings (2)

Prices range from $0.78 to $0.78 across finishes. Cheapest printing: Ice Age at $0.78.

SetNo.RarityPriceFoil
Ice Age10Rare$0.78—
Masters Edition III This page4Uncommon——

More from Masters Edition III

See all 229 cards in Masters Edition III →

Rulings

Official rulings from Wizards of the Coast (5).

  • 2009-10-01Call to Arms affects all white creatures, not just white creatures you control.
  • 2009-10-01If Call to Arms changes controllers, it will continue to check the nontoken permanents controlled by the player chosen as it entered, even if that player isn't an opponent of its current controller.
  • 2009-10-01The game continually counts the number of nontoken permanents of each color the chosen player controls. Multicolored ones are counted for each of their colors; colorless ones are ignored. The moment the number of nontoken permanents of the chosen color that player controls is less than or equal to the number of permanents of one of the other colors that player controls, Call to Arms's second ability stops giving white creatures +1/+1 and its third ability triggers. Call to Arms will be sacrificed when the third ability resolves, even if those numbers have changed by then.
  • 2009-10-01Call to Arms's third ability is a "state trigger." Once a state trigger triggers, it won't trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again.
  • 2004-10-04You can't choose "colorless" as a color.

Frequently asked questions

Is Call to Arms legal in Commander?
Yes — Call to Arms is legal in Commander (EDH).
What formats is Call to Arms legal in?
Call to Arms is legal in Legacy, Vintage, Commander, Oathbreaker and Penny Dreadful.
How many times has Call to Arms been printed?
Call to Arms has been printed 2 times across 2 sets, from 1995 to 2009.
What is the cheapest printing of Call to Arms?
The cheapest printing is Ice Age (#10) at about $0.78.
Who illustrated Call to Arms?
This printing of Call to Arms was illustrated by Randy Gallegos.