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Invasion of Vryn // Overloaded Mage-Ring — March of the Machine

Invasion of Vryn // Overloaded Mage-Ring

MOM · March of the Machine #64 · Uncommon · released 2023-04-21

{3}{U}
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, draw three cards, then discard a card.

Invasion of Vryn // Overloaded Mage-Ring is an uncommon blue battle from March of the Machine (2023). Recent market prices range from $0.17 to $0.22 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.

USD$0.20
USD Foil$0.18
IllustratorLeon Tukker
LanguageEN
Layouttransform
ScryfallView

Format legality

Where you can play Invasion of Vryn // Overloaded Mage-Ring in sanctioned and popular formats.

All printings

Prices range from $0.17 to $0.22 across finishes. Cheapest printing: March of the Machine at $0.22.

SetNo.RarityPriceFoil
March of the Machine This page64Uncommon$0.22$0.17

More from March of the Machine

See all 387 cards in March of the Machine →

Rulings

Official rulings from Wizards of the Coast (24).

  • 2023-04-14Overloaded Mage-Ring has received an update to its official rules text. The sentence allowing you to choose new targets for the copy was inadvertently omitted.
  • 2023-04-14A copy of a spell is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
  • 2023-04-14If you copy a spell, you control the copy. It will resolve before the original spell does.
  • 2023-04-14The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • 2023-04-14If the spell that’s copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can’t be chosen.
  • 2023-04-14If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.
  • 2023-04-14If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
  • 2023-04-14You can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • 2023-04-14Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
  • 2023-04-14As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
  • 2023-04-14A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
  • 2023-04-14If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
  • 2023-04-14A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
  • 2023-04-14Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
  • 2023-04-14A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
  • 2023-04-14Damage dealt to a battle causes that many defense counters to be removed from it.
  • 2023-04-14A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
  • 2023-04-14If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
  • 2023-04-14If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
  • 2023-04-14If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
  • 2023-04-14If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
  • 2023-04-14In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
  • 2023-04-14If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
  • 2023-04-14Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

Frequently asked questions

Is Invasion of Vryn // Overloaded Mage-Ring legal in Commander?
Yes — Invasion of Vryn // Overloaded Mage-Ring is legal in Commander (EDH).
What formats is Invasion of Vryn // Overloaded Mage-Ring legal in?
Invasion of Vryn // Overloaded Mage-Ring is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.
How many times has Invasion of Vryn // Overloaded Mage-Ring been printed?
Invasion of Vryn // Overloaded Mage-Ring has a single printing, released in 2023.
What is the cheapest printing of Invasion of Vryn // Overloaded Mage-Ring?
The cheapest printing is March of the Machine (#64) at about $0.22.
Who illustrated Invasion of Vryn // Overloaded Mage-Ring?
This printing of Invasion of Vryn // Overloaded Mage-Ring was illustrated by Leon Tukker.