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Clever Concealment — Marvel Super Heroes Commander

Clever Concealment

MSC · Marvel Super Heroes Commander #125 · Rare · released 2026-06-26

{2}{W}{W}
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Clever Concealment is a rare white instant from Marvel Super Heroes Commander (2026). It has been printed 6 times across 4 sets, from 2023 to 2026. Recent market prices range from $3.60 to $13.60 depending on printing and finish. It is legal in Legacy, Vintage, Commander and Oathbreaker.

USD$4.56
IllustratorJurijus Chitrovas
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Clever Concealment in sanctioned and popular formats.

All printings (6)

Prices range from $3.60 to $13.60 across finishes. Cheapest printing: Marvel Super Heroes Commander at $3.60.

SetNo.RarityPriceFoil
Phyrexia: All Will Be One Commander43Rare$11.12—
Phyrexia: All Will Be One Commander5Rare$13.60—
The ListONC-5Rare$9.61—
Final Fantasy Commander236Rare$3.95—
Marvel Super Heroes Commander298Rare$6.98—
Marvel Super Heroes Commander This page125Rare$3.60—

More from Marvel Super Heroes Commander

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Rulings

Official rulings from Wizards of the Coast (13).

  • 2024-01-12Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • 2024-01-12Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • 2024-01-12You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • 2024-01-12Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • 2024-01-12When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • 2024-01-12If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • 2023-02-04An attacking or blocking creature that phases out is removed from combat.
  • 2023-02-04Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
  • 2023-02-04As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
  • 2023-02-04Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
  • 2023-02-04Phasing out doesn't cause permanents to leave or re-enter the battlefield, so no "leaves the battlefield" or "enters the battlefield" abilities will trigger.
  • 2023-02-04Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • 2023-02-04Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

Frequently asked questions

Is Clever Concealment legal in Commander?
Yes — Clever Concealment is legal in Commander (EDH).
What formats is Clever Concealment legal in?
Clever Concealment is legal in Legacy, Vintage, Commander and Oathbreaker.
How many times has Clever Concealment been printed?
Clever Concealment has been printed 6 times across 4 sets, from 2023 to 2026.
What is the cheapest printing of Clever Concealment?
The cheapest printing is Marvel Super Heroes Commander (#125) at about $3.60.
Who illustrated Clever Concealment?
This printing of Clever Concealment was illustrated by Jurijus Chitrovas.