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Home · Sets · Neon Dynasty Commander · #149
Cultivator's Caravan — Neon Dynasty Commander

Cultivator's Caravan

NEC · Neon Dynasty Commander #149 · Rare · released 2022-02-18

{3}
Artifact — Vehicle
{T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Cultivator's Caravan is a rare artifact from Neon Dynasty Commander (2022). It has been printed 8 times across 8 sets, from 2016 to 2026. Recent market prices range from $0.18 to $1.40 depending on printing and finish. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.

USD$0.21
IllustratorMark Zug
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Cultivator's Caravan in sanctioned and popular formats.

All printings (8)

Prices range from $0.18 to $1.40 across finishes. Cheapest printing: Foundations at $0.18.

SetNo.RarityPriceFoil
Kaladesh Promos203sRare—$1.40
Kaladesh203Rare$0.29$1.01
Kaladesh Remastered230Rare——
Neon Dynasty Commander This page149Rare$0.23—
March of the Machine Commander354Rare$0.28—
Foundations670Rare$0.18—
Aetherdrift Commander127Rare$0.33—
Foundations Commander251Rare$0.23—

More from Neon Dynasty Commander

See all 179 cards in Neon Dynasty Commander →

Rulings

Official rulings from Wizards of the Coast (13).

  • 2017-09-29If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
  • 2017-09-29Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
  • 2017-09-29If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
  • 2017-09-29Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
  • 2017-09-29Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
  • 2017-09-29Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
  • 2017-09-29You may tap more creatures than necessary to activate a crew ability.
  • 2017-09-29Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
  • 2017-09-29Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
  • 2017-09-29You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
  • 2017-09-29For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
  • 2017-09-29When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • 2016-09-20As long as Cultivator's Caravan isn't an artifact creature, its {T} ability can be activated if it came under your control this turn.

Frequently asked questions

Is Cultivator's Caravan legal in Commander?
Yes — Cultivator's Caravan is legal in Commander (EDH).
What formats is Cultivator's Caravan legal in?
Cultivator's Caravan is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.
How many times has Cultivator's Caravan been printed?
Cultivator's Caravan has been printed 8 times across 8 sets, from 2016 to 2026.
What is the cheapest printing of Cultivator's Caravan?
The cheapest printing is Foundations (#670) at about $0.18.
Who illustrated Cultivator's Caravan?
This printing of Cultivator's Caravan was illustrated by Mark Zug.