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Arcane Heist — Outlaws of Thunder Junction Commander

Arcane Heist

OTC · Outlaws of Thunder Junction Commander #13 · Rare · released 2024-04-19

{2}{U}{U}
Sorcery
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Arcane Heist is a rare blue sorcery from Outlaws of Thunder Junction Commander (2024). It has been printed 3 times across 2 sets, from 2024 to 2026. Recent market prices range from $3.08 to $5.38 depending on printing and finish. It is legal in Legacy, Vintage, Commander and Oathbreaker.

USD$4.30
IllustratorAnna Pavleeva
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Arcane Heist in sanctioned and popular formats.

All printings (3)

Prices range from $3.08 to $5.38 across finishes. Cheapest printing: Outlaws of Thunder Junction Commander at $3.08.

SetNo.RarityPriceFoil
Outlaws of Thunder Junction Commander49Rare$3.08—
Outlaws of Thunder Junction Commander This page13Rare$4.10—
Secret Lair Drop2567Rare—$5.38

More from Outlaws of Thunder Junction Commander

See all 342 cards in Outlaws of Thunder Junction Commander →

Rulings

Official rulings from Wizards of the Coast (14).

  • 2024-04-12You choose whether to cast the target instant or sorcery card as Arcane Heist resolves. If you do, you do so as part of the resolution of Arcane Heist. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s types are ignored.
  • 2024-04-12If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
  • 2024-04-12If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • 2024-04-12The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 2024-04-12You choose the creature as the spell resolves. The cipher ability doesn’t target that creature.
  • 2024-04-12If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
  • 2024-04-12If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 2024-04-12You can choose only a creature to encode the card onto.
  • 2024-04-12The copy of the card with cipher is created in and cast from exile.
  • 2024-04-12You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
  • 2024-04-12If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.
  • 2024-04-12The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
  • 2024-04-12If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 2024-04-12If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

Frequently asked questions

Is Arcane Heist legal in Commander?
Yes — Arcane Heist is legal in Commander (EDH).
What formats is Arcane Heist legal in?
Arcane Heist is legal in Legacy, Vintage, Commander and Oathbreaker.
How many times has Arcane Heist been printed?
Arcane Heist has been printed 3 times across 2 sets, from 2024 to 2026.
What is the cheapest printing of Arcane Heist?
The cheapest printing is Outlaws of Thunder Junction Commander (#49) at about $3.08.
Who illustrated Arcane Heist?
This printing of Arcane Heist was illustrated by Anna Pavleeva.