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Three Steps Ahead — Outlaws of Thunder Junction

Three Steps Ahead

OTJ · Outlaws of Thunder Junction #75 · Rare · released 2024-04-19

{U}
Instant
Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.
She'd planned for every eventuality, with the obvious exception of failure.

Three Steps Ahead is a rare blue instant from Outlaws of Thunder Junction (2024). It has been printed 5 times across 3 sets, from 2024 to 2026. Recent market prices range from $4.43 to $13.25 depending on printing and finish. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.

USD$6.26
USD Foil$6.77
IllustratorFrancisco Miyara
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Three Steps Ahead in sanctioned and popular formats.

All printings (5)

Prices range from $4.43 to $13.25 across finishes. Cheapest printing: Marvel Universe at $4.43.

SetNo.RarityPriceFoil
Outlaws of Thunder Junction Promos75sRare—$9.11
Outlaws of Thunder Junction Promos75pRare$5.27$6.25
Outlaws of Thunder Junction323Rare$9.60$13.25
Outlaws of Thunder Junction This page75Rare$6.26$6.77
Marvel Universe62Mythic$4.43$5.94

More from Outlaws of Thunder Junction

See all 374 cards in Outlaws of Thunder Junction →

Rulings

Official rulings from Wizards of the Coast (18).

  • 2024-04-12If the first and/or second modes are chosen, then Three Steps Ahead has one or more targets. If so, and all its targets are illegal as it tries to resolve, Three Steps Ahead won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve and modes with legal targets (and the third mode, if chosen) will have their effects.
  • 2024-04-12The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • 2024-04-12If the copied permanent has {X} in its mana cost, X is 0.
  • 2024-04-12If the copied permanent is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created that token.
  • 2024-04-12If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied.
  • 2024-04-12Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied permanent will also work.
  • 2024-04-12Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
  • 2024-04-12Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
  • 2024-04-12You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
  • 2024-04-12You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
  • 2024-04-12If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
  • 2024-04-12No matter which modes you choose, you always follow the instructions in the order they are written.
  • 2024-04-12You can’t choose the same mode more than once.
  • 2024-04-12The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
  • 2024-04-12No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
  • 2024-04-12If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
  • 2024-04-12If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • 2024-04-12If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

Frequently asked questions

Is Three Steps Ahead legal in Commander?
Yes — Three Steps Ahead is legal in Commander (EDH).
What formats is Three Steps Ahead legal in?
Three Steps Ahead is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.
How many times has Three Steps Ahead been printed?
Three Steps Ahead has been printed 5 times across 3 sets, from 2024 to 2026.
What is the cheapest printing of Three Steps Ahead?
The cheapest printing is Marvel Universe (#62) at about $4.43.
Who illustrated Three Steps Ahead?
This printing of Three Steps Ahead was illustrated by Francisco Miyara.