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Call for Unity — Aether Revolt Promos

Call for Unity

PAER · Aether Revolt Promos #9s · Rare · released 2017-01-20

{3}{W}{W}
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.
The "leaking spire" stands for liberation from Consulate control.

Call for Unity is a rare white enchantment from Aether Revolt Promos (2017). It has been printed 3 times across 3 sets, from 2017 to 2023. Recent market prices range from $0.21 to $0.88 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker and Penny Dreadful.

USD Foil$0.88
IllustratorJohn Severin Brassell
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Call for Unity in sanctioned and popular formats.

All printings (3)

Prices range from $0.21 to $0.88 across finishes. Cheapest printing: Aether Revolt at $0.21.

SetNo.RarityPriceFoil
Aether Revolt Promos This page9sRare—$0.88
Aether Revolt9Rare$0.21$0.73
Tales of Middle-earth Commander163Rare$0.26—

More from Aether Revolt Promos

See all 65 cards in Aether Revolt Promos →

Rulings

Official rulings from Wizards of the Coast (5).

  • 2017-02-09Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
  • 2017-02-09Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
  • 2017-02-09Tokens that leave the battlefield will satisfy a revolt ability.
  • 2017-02-09Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
  • 2017-02-09All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

Frequently asked questions

Is Call for Unity legal in Commander?
Yes — Call for Unity is legal in Commander (EDH).
What formats is Call for Unity legal in?
Call for Unity is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker and Penny Dreadful.
How many times has Call for Unity been printed?
Call for Unity has been printed 3 times across 3 sets, from 2017 to 2023.
What is the cheapest printing of Call for Unity?
The cheapest printing is Aether Revolt (#9) at about $0.21.
Who illustrated Call for Unity?
This printing of Call for Unity was illustrated by John Severin Brassell.