◆
Decktrove
Home · Sets · Adventures in the Forgotten Realms Promos · #209s
Varis, Silverymoon Ranger — Adventures in the Forgotten Realms Promos

Varis, Silverymoon Ranger

PAFR · Adventures in the Forgotten Realms Promos #209s · Rare · released 2021-07-23

{1}{G}{G}
Legendary Creature — Human Elf Ranger
Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

Varis, Silverymoon Ranger is a rare green creature from Adventures in the Forgotten Realms Promos (2021). It has been printed 5 times across 2 sets. Recent market prices range from $0.28 to $12.20 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.

USD Foil$1.23
IllustratorJesper Ejsing
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Varis, Silverymoon Ranger in sanctioned and popular formats.

All printings (5)

Prices range from $0.28 to $12.20 across finishes. Cheapest printing: Adventures in the Forgotten Realms at $0.28.

More from Adventures in the Forgotten Realms Promos

See all 241 cards in Adventures in the Forgotten Realms Promos →

Rulings

Official rulings from Wizards of the Coast (21).

  • 2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23Dungeons are removed from the game as a state-based action.
  • 2021-07-23Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23A player may only have one dungeon in the command zone at a time.
  • 2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23A player may only have one dungeon in the command zone at a time.
  • 2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23Dungeons are removed from the game as a state-based action.
  • 2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • 2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • 2021-07-23If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.

Frequently asked questions

Is Varis, Silverymoon Ranger legal in Commander?
Yes — Varis, Silverymoon Ranger is legal in Commander (EDH).
What formats is Varis, Silverymoon Ranger legal in?
Varis, Silverymoon Ranger is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.
How many times has Varis, Silverymoon Ranger been printed?
Varis, Silverymoon Ranger has been printed 5 times across 2 sets.
What is the cheapest printing of Varis, Silverymoon Ranger?
The cheapest printing is Adventures in the Forgotten Realms (#335) at about $0.28.
Who illustrated Varis, Silverymoon Ranger?
This printing of Varis, Silverymoon Ranger was illustrated by Jesper Ejsing.