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Caves of Chaos Adventurer — Battle for Baldur's Gate Promos

Caves of Chaos Adventurer

PCLB · Battle for Baldur's Gate Promos #167s · Rare · released 2022-06-10

{3}{R}
Creature — Human Barbarian
Trample When this creature enters, you take the initiative. Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

Caves of Chaos Adventurer is a rare red creature from Battle for Baldur's Gate Promos (2022). It has been printed 4 times across 2 sets, from 2022 to 2023. Recent market prices range from $0.38 to $3.40 depending on printing and finish. It is legal in Legacy, Vintage, Commander and Oathbreaker.

USD Foil$3.40
IllustratorMarcela Medeiros
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Caves of Chaos Adventurer in sanctioned and popular formats.

All printings (4)

Prices range from $0.38 to $3.40 across finishes. Cheapest printing: Battle for Baldur's Gate Promos at $0.38.

SetNo.RarityPriceFoil
Battle for Baldur's Gate Promos This page167sRare—$3.40
Commander Legends: Battle for Baldur's Gate579Rare$0.64$0.96
Commander Legends: Battle for Baldur's Gate167Rare$0.39$0.53
Battle for Baldur's Gate Promos167pRare$0.38—

More from Battle for Baldur's Gate Promos

See all 104 cards in Battle for Baldur's Gate Promos →

Rulings

Official rulings from Wizards of the Coast (12).

  • 2022-06-10Caves of Chaos Adventurer's last ability checks to see if you've completed a dungeon at the time you exile a card. If you haven't completed a dungeon at that time, you can't cast it without paying its mana cost, even if you complete a dungeon later during the same turn.
  • 2022-06-10If you have completed a dungeon when Caves of Chaos Adventurer's last ability resolves, you can only play the exiled card without paying its mana cost. You can't choose to play it normally.
  • 2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
  • 2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
  • 2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
  • 2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
  • 2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
  • 2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
  • 2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
  • 2022-06-10Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
  • 2022-06-10If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
  • 2022-06-10If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

Frequently asked questions

Is Caves of Chaos Adventurer legal in Commander?
Yes — Caves of Chaos Adventurer is legal in Commander (EDH).
What formats is Caves of Chaos Adventurer legal in?
Caves of Chaos Adventurer is legal in Legacy, Vintage, Commander and Oathbreaker.
How many times has Caves of Chaos Adventurer been printed?
Caves of Chaos Adventurer has been printed 4 times across 2 sets, from 2022 to 2023.
What is the cheapest printing of Caves of Chaos Adventurer?
The cheapest printing is Battle for Baldur's Gate Promos (#167p) at about $0.38.
Who illustrated Caves of Chaos Adventurer?
This printing of Caves of Chaos Adventurer was illustrated by Marcela Medeiros.