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Turn // Burn — Pioneer Masters

Turn // Burn

PIO · Pioneer Masters #396 · Uncommon · released 2024-12-10

{2}{U} // {1}{R}
Instant // Instant

Turn // Burn is an uncommon red-blue instant from Pioneer Masters (2024). It has been printed 3 times across 3 sets, from 2013 to 2024. Recent market prices range from $0.18 to $0.44 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.

IllustratorRyan Barger
LanguageEN
Layoutsplit
ScryfallView

Format legality

Where you can play Turn // Burn in sanctioned and popular formats.

All printings (3)

Prices range from $0.18 to $0.44 across finishes. Cheapest printing: GRN Guild Kit at $0.18.

SetNo.RarityPriceFoil
Dragon's Maze134Uncommon$0.22$0.44
GRN Guild Kit45Uncommon$0.18—
Pioneer Masters This page396Uncommon——

More from Pioneer Masters

See all 398 cards in Pioneer Masters →

Rulings

Official rulings from Wizards of the Coast (15).

  • 2013-04-15Turn will cause the creature lose all other colors and creature types, but it will retain any other card types (such as artifact) it may have.
  • 2013-04-15Turn overwrites all previous effects that set the targeted creature's power or toughness to specific values. Effects that set its power or toughness to specific values that start to apply after Turn resolves will overwrite this effect.
  • 2013-04-15Turn doesn't counter abilities that have already triggered or been activated. In particular, there is no way to cast this to stop a creature's "At the beginning of your upkeep" or "When this creature enters the battlefield" abilities from triggering.
  • 2013-04-15If the affected creature gains an ability after Turn resolves, it will keep that ability.
  • 2013-04-15Effects that modify the targeted creature's power or toughness, such as the effects of Phytoburst or Legion's Initiative, will apply to it no matter when they started to take effect. The same is true for counters that change the creature's power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • 2013-04-15If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
  • 2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
  • 2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.
  • 2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
  • 2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
  • 2013-04-15On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
  • 2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
  • 2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
  • 2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
  • 2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

Frequently asked questions

Is Turn // Burn legal in Commander?
Yes — Turn // Burn is legal in Commander (EDH).
What formats is Turn // Burn legal in?
Turn // Burn is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.
How many times has Turn // Burn been printed?
Turn // Burn has been printed 3 times across 3 sets, from 2013 to 2024.
What is the cheapest printing of Turn // Burn?
The cheapest printing is GRN Guild Kit (#45) at about $0.18.
Who illustrated Turn // Burn?
This printing of Turn // Burn was illustrated by Ryan Barger.