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Vexing Radgull — Fallout

Vexing Radgull

PIP · Fallout #569 · Uncommon · released 2024-03-08

{1}{U}
Creature — Bird Mutant
Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Fighting one is a terrible experience.

Vexing Radgull is an uncommon blue creature from Fallout (2024). It has been printed 2 times across 1 set. Recent market prices range from $1.51 to $34.70 depending on printing and finish. It is legal in Legacy, Vintage, Commander and Oathbreaker.

USD Foil$34.70
IllustratorJosu Solano
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Vexing Radgull in sanctioned and popular formats.

All printings (2)

Prices range from $1.51 to $34.70 across finishes. Cheapest printing: Fallout at $1.51.

SetNo.RarityPriceFoil
Fallout This page569Uncommon—$34.70
Fallout41Uncommon$1.51$9.82

More from Fallout

See all 1068 cards in Fallout →

Rulings

Official rulings from Wizards of the Coast (13).

  • 2024-03-08Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • 2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • 2024-03-08Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
  • 2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
  • 2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  • 2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  • 2024-03-08The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
  • 2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
  • 2024-03-08You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
  • 2024-03-08You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
  • 2024-03-08If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.
  • 2024-03-08Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
  • 2024-03-08Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.

Frequently asked questions

Is Vexing Radgull legal in Commander?
Yes — Vexing Radgull is legal in Commander (EDH).
What formats is Vexing Radgull legal in?
Vexing Radgull is legal in Legacy, Vintage, Commander and Oathbreaker.
How many times has Vexing Radgull been printed?
Vexing Radgull has been printed 2 times across 1 set.
What is the cheapest printing of Vexing Radgull?
The cheapest printing is Fallout (#41) at about $1.51.
Who illustrated Vexing Radgull?
This printing of Vexing Radgull was illustrated by Josu Solano.