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Nuka-Nuke Launcher — Fallout

Nuka-Nuke Launcher

PIP · Fallout #666 · Rare · released 2024-03-08

{2}
Artifact — Equipment
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}

Nuka-Nuke Launcher is a rare artifact from Fallout (2024). It has been printed 4 times across 1 set. Recent market prices range from $0.36 to $3.60 depending on printing and finish. It is legal in Legacy, Vintage, Commander and Oathbreaker.

USD Foil$3.60
IllustratorUriah Voth
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Nuka-Nuke Launcher in sanctioned and popular formats.

All printings (4)

Prices range from $0.36 to $3.60 across finishes. Cheapest printing: Fallout at $0.36.

SetNo.RarityPriceFoil
Fallout962Rare—$2.00
Fallout This page666Rare—$3.60
Fallout434Rare$0.73$0.71
Fallout138Rare$0.36$0.57

More from Fallout

See all 1068 cards in Fallout →

Rulings

Official rulings from Wizards of the Coast (9).

  • 2024-03-08Once the equipped creature has been blocked, changing its color or the blocking creature’s color or stopping the blocking creature from being an artifact won’t cause the equipped creature to become unblocked.
  • 2024-03-08Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • 2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • 2024-03-08Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
  • 2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
  • 2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  • 2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  • 2024-03-08The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
  • 2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

Frequently asked questions

Is Nuka-Nuke Launcher legal in Commander?
Yes — Nuka-Nuke Launcher is legal in Commander (EDH).
What formats is Nuka-Nuke Launcher legal in?
Nuka-Nuke Launcher is legal in Legacy, Vintage, Commander and Oathbreaker.
How many times has Nuka-Nuke Launcher been printed?
Nuka-Nuke Launcher has been printed 4 times across 1 set.
What is the cheapest printing of Nuka-Nuke Launcher?
The cheapest printing is Fallout (#138) at about $0.36.
Who illustrated Nuka-Nuke Launcher?
This printing of Nuka-Nuke Launcher was illustrated by Uriah Voth.