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Electrosiphon — Fallout

Electrosiphon

PIP · Fallout #942 · Rare · released 2024-03-08

{U}{U}{R}
Instant
Counter target spell. You get an amount of {E} (energy counters) equal to its mana value.
"I calculate your chance of success to be . . . well, I don't want to be morbid . . ."

Electrosiphon is a rare red-blue instant from Fallout (2024). It has been printed 4 times across 1 set. Recent market prices range from $0.31 to $3.98 depending on printing and finish. It is legal in Legacy, Vintage, Commander and Oathbreaker.

USD Foil$2.65
IllustratorAntonio José Manzanedo
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Electrosiphon in sanctioned and popular formats.

All printings (4)

Prices range from $0.31 to $3.98 across finishes. Cheapest printing: Fallout at $0.31.

SetNo.RarityPriceFoil
Fallout This page942Rare—$2.58
Fallout632Rare—$3.98
Fallout414Rare$0.99$1.30
Fallout104Rare$0.31$0.79

More from Fallout

See all 1068 cards in Fallout →

Rulings

Official rulings from Wizards of the Coast (10).

  • 2024-03-08{E} is the energy symbol. It represents one energy counter.
  • 2024-03-08Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • 2024-03-08For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s mana value.
  • 2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • 2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 2024-03-08Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
  • 2024-03-08Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • 2024-03-08Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • 2024-03-08If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
  • 2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.

Frequently asked questions

Is Electrosiphon legal in Commander?
Yes — Electrosiphon is legal in Commander (EDH).
What formats is Electrosiphon legal in?
Electrosiphon is legal in Legacy, Vintage, Commander and Oathbreaker.
How many times has Electrosiphon been printed?
Electrosiphon has been printed 4 times across 1 set.
What is the cheapest printing of Electrosiphon?
The cheapest printing is Fallout (#104) at about $0.31.
Who illustrated Electrosiphon?
This printing of Electrosiphon was illustrated by Antonio José Manzanedo.