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Great Train Heist — The List

Great Train Heist

PLST · The List #OTJ-125 · Rare · released 2026-05-18

{R}
Instant
Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Great Train Heist is a rare red instant from The List (2026). It has been printed 5 times across 3 sets, from 2024 to 2026. Recent market prices range from $4.61 to $9.09 depending on printing and finish. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.

USD$5.16
IllustratorCampbell White
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Great Train Heist in sanctioned and popular formats.

All printings (5)

Prices range from $4.61 to $9.09 across finishes. Cheapest printing: Outlaws of Thunder Junction at $4.61.

SetNo.RarityPriceFoil
Outlaws of Thunder Junction Promos125sRare—$5.13
Outlaws of Thunder Junction Promos125pRare$4.73$4.82
Outlaws of Thunder Junction331Rare$8.06$9.09
Outlaws of Thunder Junction125Rare$4.61$5.55
The List This pageOTJ-125Rare$5.16—

More from The List

See all 5585 cards in The List →

Rulings

Official rulings from Wizards of the Coast (14).

  • 2024-04-12Notably, Great Train Heist’s first mode doesn’t give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
  • 2024-04-12Great Train Heist’s second mode affects only creatures you control at the time Great Train Heist resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +1/+0 or first strike.
  • 2024-04-12Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
  • 2024-04-12Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
  • 2024-04-12You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
  • 2024-04-12You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
  • 2024-04-12If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
  • 2024-04-12No matter which modes you choose, you always follow the instructions in the order they are written.
  • 2024-04-12You can’t choose the same mode more than once.
  • 2024-04-12The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
  • 2024-04-12No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
  • 2024-04-12If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
  • 2024-04-12If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • 2024-04-12If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

Frequently asked questions

Is Great Train Heist legal in Commander?
Yes — Great Train Heist is legal in Commander (EDH).
What formats is Great Train Heist legal in?
Great Train Heist is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.
How many times has Great Train Heist been printed?
Great Train Heist has been printed 5 times across 3 sets, from 2024 to 2026.
What is the cheapest printing of Great Train Heist?
The cheapest printing is Outlaws of Thunder Junction (#125) at about $4.61.
Who illustrated Great Train Heist?
This printing of Great Train Heist was illustrated by Campbell White.