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Smuggler's Surprise — Outlaws of Thunder Junction Promos

Smuggler's Surprise

POTJ · Outlaws of Thunder Junction Promos #180s · Rare · released 2024-04-19

{G}
Instant
Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

Smuggler's Surprise is a rare green instant from Outlaws of Thunder Junction Promos (2024). It has been printed 4 times across 2 sets. Recent market prices range from $4.12 to $7.07 depending on printing and finish. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.

USD Foil$6.51
IllustratorJonas De Ro
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Smuggler's Surprise in sanctioned and popular formats.

All printings (4)

Prices range from $4.12 to $7.07 across finishes. Cheapest printing: Outlaws of Thunder Junction Promos at $4.12.

SetNo.RarityPriceFoil
Outlaws of Thunder Junction Promos This page180sRare—$6.51
Outlaws of Thunder Junction Promos180pRare$4.12$4.43
Outlaws of Thunder Junction345Rare$5.85$7.07
Outlaws of Thunder Junction180Rare$4.24$5.26

More from Outlaws of Thunder Junction Promos

See all 160 cards in Outlaws of Thunder Junction Promos →

Rulings

Official rulings from Wizards of the Coast (13).

  • 2024-04-12If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs.
  • 2024-04-12The effect of Smuggler's Surprise's last mode affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get hexproof or indestructible. However, if you chose Smuggler's Surprise's second mode, any creatures you put onto the battlefield that way will gain hexproof and indestructible until end of turn if their power is 4 or greater.
  • 2024-04-12Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
  • 2024-04-12Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
  • 2024-04-12You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
  • 2024-04-12You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.
  • 2024-04-12If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.
  • 2024-04-12No matter which modes you choose, you always follow the instructions in the order they are written.
  • 2024-04-12You can't choose the same mode more than once.
  • 2024-04-12The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
  • 2024-04-12No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.
  • 2024-04-12If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
  • 2024-04-12If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

Frequently asked questions

Is Smuggler's Surprise legal in Commander?
Yes — Smuggler's Surprise is legal in Commander (EDH).
What formats is Smuggler's Surprise legal in?
Smuggler's Surprise is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic, Brawl and Penny Dreadful.
How many times has Smuggler's Surprise been printed?
Smuggler's Surprise has been printed 4 times across 2 sets.
What is the cheapest printing of Smuggler's Surprise?
The cheapest printing is Outlaws of Thunder Junction Promos (#180p) at about $4.12.
Who illustrated Smuggler's Surprise?
This printing of Smuggler's Surprise was illustrated by Jonas De Ro.