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Trouble in Pairs — Teenage Mutant Ninja Turtles Source Material

Trouble in Pairs

PZA · Teenage Mutant Ninja Turtles Source Material #3 · Mythic · released 2026-03-06

{2}{W}{W}
Enchantment
If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Trouble in Pairs is a mythic white enchantment from Teenage Mutant Ninja Turtles Source Material (2026). It has been printed 3 times across 2 sets, from 2024 to 2026. Recent market prices range from $17.28 to $27.57 depending on printing and finish. It is legal in Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.

USD$15.48
USD Foil$18.35
IllustratorKevin Eastman & Peter Laird
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Trouble in Pairs in sanctioned and popular formats.

All printings (3)

Prices range from $17.28 to $27.57 across finishes. Cheapest printing: Teenage Mutant Ninja Turtles Source Material at $17.28.

SetNo.RarityPriceFoil
Murders at Karlov Manor Commander326Rare$25.54—
Murders at Karlov Manor Commander15Rare$27.57—
Teenage Mutant Ninja Turtles Source Material This page3Mythic$17.28$18.63

More from Teenage Mutant Ninja Turtles Source Material

See all 20 cards in Teenage Mutant Ninja Turtles Source Material →

Rulings

Official rulings from Wizards of the Coast (6).

  • 2024-02-02An "extra turn" is any turn created by a spell or ability. Notably, it doesn't include additional turns taken in tournaments after time expires for a round.
  • 2024-02-02Trouble in Pairs counts spells that were cast even if they didn't resolve. This means it still counts spells that were countered.
  • 2024-02-02Extra turns can still be created while Trouble in Pairs is on the battlefield. They're not skipped until they would begin, so if Trouble in Pairs leaves the battlefield before that happens, the extra turns will be unaffected.
  • 2024-02-02Trouble in Pairs doesn't have to be on the battlefield to see the first card an opponent draws in a turn or the first spell they cast in a turn. As long as it's already on the battlefield when they draw their second card or cast their second spell in a turn, its last ability will trigger.
  • 2024-02-02Trouble in Pairs's last ability can trigger multiple times per opponent per turn. For example, if an opponent draws a second card, casts a second spell, and attacks you with two or more creatures in a single turn, Trouble in Pairs's last ability will trigger once when each of those events occurs, for a total of three times.
  • 2024-02-02If an opponent attacks you with two or more creatures more than once in a turn (probably because they've generated extra combat phases), Trouble in Pairs's last ability will trigger each time that happens.

Frequently asked questions

Is Trouble in Pairs legal in Commander?
Yes — Trouble in Pairs is legal in Commander (EDH).
What formats is Trouble in Pairs legal in?
Trouble in Pairs is legal in Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.
How many times has Trouble in Pairs been printed?
Trouble in Pairs has been printed 3 times across 2 sets, from 2024 to 2026.
What is the cheapest printing of Trouble in Pairs?
The cheapest printing is Teenage Mutant Ninja Turtles Source Material (#3) at about $17.28.
Who illustrated Trouble in Pairs?
This printing of Trouble in Pairs was illustrated by Kevin Eastman & Peter Laird.