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Scuzzback Marauders — Shadowmoor

Scuzzback Marauders

SHM · Shadowmoor #216 · Common · released 2008-05-02

{4}{R/G}
Creature — Goblin Warrior
Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Scuzzback Marauders is a common green-red creature from Shadowmoor (2008). It has been printed 2 times across 2 sets, from 2008 to 2018. Recent market prices range from $0.08 to $1.31 depending on printing and finish. It is legal in Modern, Legacy, Vintage, Commander, Pauper, Oathbreaker and Penny Dreadful.

USD$0.12
USD Foil$1.18
IllustratorPete Venters
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Scuzzback Marauders in sanctioned and popular formats.

All printings (2)

Prices range from $0.08 to $1.31 across finishes. Cheapest printing: Ultimate Masters at $0.08.

SetNo.RarityPriceFoil
Shadowmoor This page216Common$0.11$1.31
Ultimate Masters221Common$0.08$0.35

More from Shadowmoor

See all 302 cards in Shadowmoor →

Rulings

Official rulings from Wizards of the Coast (7).

  • 2013-06-07If a creature with persist stops being a creature, persist will still work.
  • 2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • 2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • 2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • 2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • 2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • 2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

Frequently asked questions

Is Scuzzback Marauders legal in Commander?
Yes — Scuzzback Marauders is legal in Commander (EDH).
What formats is Scuzzback Marauders legal in?
Scuzzback Marauders is legal in Modern, Legacy, Vintage, Commander, Pauper, Oathbreaker and Penny Dreadful.
How many times has Scuzzback Marauders been printed?
Scuzzback Marauders has been printed 2 times across 2 sets, from 2008 to 2018.
What is the cheapest printing of Scuzzback Marauders?
The cheapest printing is Ultimate Masters (#221) at about $0.08.
Who illustrated Scuzzback Marauders?
This printing of Scuzzback Marauders was illustrated by Pete Venters.