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The Wise Mothman — Secret Lair Drop

The Wise Mothman

SLD · Secret Lair Drop #2455 · Mythic · released 2026-01-26

{1}{B}{G}{U}
Legendary Creature — Insect Mutant
Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

The Wise Mothman is a mythic multicolored creature from Secret Lair Drop (2026). It has been printed 6 times across 2 sets, from 2024 to 2026. Recent market prices range from $2.08 to $191.70 depending on printing and finish. It is legal in Legacy, Vintage, Commander and Oathbreaker.

USD$11.69
USD Foil$11.68
IllustratorChris Seaman
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play The Wise Mothman in sanctioned and popular formats.

All printings (6)

Prices range from $2.08 to $191.70 across finishes. Cheapest printing: Fallout at $2.08.

SetNo.RarityPriceFoil
Fallout1067Mythic——
Fallout871Mythic—$191.70
Fallout532Mythic—$17.82
Fallout343Mythic$14.16$15.49
Fallout4Mythic—$2.08
Secret Lair Drop This page2455Mythic$12.42$11.88

More from Secret Lair Drop

See all 2760 cards in Secret Lair Drop →

Rulings

Official rulings from Wizards of the Coast (9).

  • 2024-03-08If more than one player is instructed to mill at the same time (by the activated ability of Raul, Trouble Shooter, for example), as long as at least one nonland card is milled, The Wise Mothman’s last ability will trigger just once.
  • 2024-03-08Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • 2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • 2024-03-08Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
  • 2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
  • 2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  • 2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  • 2024-03-08The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
  • 2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

Frequently asked questions

Is The Wise Mothman legal in Commander?
Yes — The Wise Mothman is legal in Commander (EDH).
What formats is The Wise Mothman legal in?
The Wise Mothman is legal in Legacy, Vintage, Commander and Oathbreaker.
How many times has The Wise Mothman been printed?
The Wise Mothman has been printed 6 times across 2 sets, from 2024 to 2026.
What is the cheapest printing of The Wise Mothman?
The cheapest printing is Fallout (#4) at about $2.08.
Who illustrated The Wise Mothman?
This printing of The Wise Mothman was illustrated by Chris Seaman.