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Questing Druid // Seek the Beast — Secret Lair Promo

Questing Druid // Seek the Beast

SLP · Secret Lair Promo #38 · Rare · released 2025-02-21

{1}{G} // {1}{R}
Creature — Human Druid // Instant — Adventure

Questing Druid // Seek the Beast is a rare green creature from Secret Lair Promo (2025). It has been printed 5 times across 3 sets, from 2023 to 2025. Recent market prices range from $0.34 to $71.57 depending on printing and finish. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.

USD$71.57
USD Foil$63.54
IllustratorJordan Speer
LanguageEN
Layoutadventure
ScryfallView

Format legality

Where you can play Questing Druid // Seek the Beast in sanctioned and popular formats.

All printings (5)

Prices range from $0.34 to $71.57 across finishes. Cheapest printing: Wilds of Eldraine at $0.34.

SetNo.RarityPriceFoil
Wilds of Eldraine Promos234sRare—$4.41
Wilds of Eldraine Promos234pRare$0.38$0.55
Wilds of Eldraine294Rare$0.34$0.82
Wilds of Eldraine234Rare$0.44$0.42
Secret Lair Promo This page38Rare$71.57$63.54

More from Secret Lair Promo

See all 57 cards in Secret Lair Promo →

Rulings

Official rulings from Wizards of the Coast (14).

  • 2023-09-01If you cast a spell that's more than one of the listed colors, Questing Druid's ability still triggers only once.
  • 2023-09-01You pay all costs and follow all normal timing rules for cards played from exile with Seek the Beast. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • 2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
  • 2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • 2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
  • 2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
  • 2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
  • 2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
  • 2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
  • 2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
  • 2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
  • 2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
  • 2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • 2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

Frequently asked questions

Is Questing Druid // Seek the Beast legal in Commander?
Yes — Questing Druid // Seek the Beast is legal in Commander (EDH).
What formats is Questing Druid // Seek the Beast legal in?
Questing Druid // Seek the Beast is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker, Historic and Brawl.
How many times has Questing Druid // Seek the Beast been printed?
Questing Druid // Seek the Beast has been printed 5 times across 3 sets, from 2023 to 2025.
What is the cheapest printing of Questing Druid // Seek the Beast?
The cheapest printing is Wilds of Eldraine (#294) at about $0.34.
Who illustrated Questing Druid // Seek the Beast?
This printing of Questing Druid // Seek the Beast was illustrated by Jordan Speer.