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Clockspinning — Time Spiral

Clockspinning

TSP · Time Spiral #53 · Common · released 2006-10-06

{U}
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Clockspinning is a common blue instant from Time Spiral (2006). It has been printed 3 times across 2 sets, from 2006 to 2023. Recent market prices range from $0.42 to $22.50 depending on printing and finish. It is legal in Modern, Legacy, Vintage, Commander, Pauper and Oathbreaker.

USD$0.41
USD Foil$17.00
IllustratorZoltan Boros & Gabor Szikszai
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Clockspinning in sanctioned and popular formats.

All printings (3)

Prices range from $0.42 to $22.50 across finishes. Cheapest printing: Time Spiral at $0.42.

SetNo.RarityPriceFoil
Time Spiral This page53Common$0.42$22.50
Doctor Who806Common—$18.73
Doctor Who215Common$1.08$5.55

More from Time Spiral

See all 301 cards in Time Spiral →

Rulings

Official rulings from Wizards of the Coast (15).

  • 2024-02-02The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
  • 2024-02-02If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
  • 2024-02-02If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • 2024-02-02Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
  • 2024-02-02You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
  • 2024-02-02Cards exiled with suspend are exiled face up.
  • 2024-02-02Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
  • 2024-02-02If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
  • 2024-02-02If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
  • 2024-02-02If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
  • 2024-02-02When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
  • 2024-02-02If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
  • 2024-02-02Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
  • 2006-09-25If the target is a permanent and it has no counter on it when Clockspinning resolves, nothing happens.
  • 2006-09-25Clockspinning can affect any kind of counter, not just a time counter. The type of counter isn't chosen until resolution. Whether to add or remove a counter isn't chosen until resolution.

Frequently asked questions

Is Clockspinning legal in Commander?
Yes — Clockspinning is legal in Commander (EDH).
What formats is Clockspinning legal in?
Clockspinning is legal in Modern, Legacy, Vintage, Commander, Pauper and Oathbreaker.
How many times has Clockspinning been printed?
Clockspinning has been printed 3 times across 2 sets, from 2006 to 2023.
What is the cheapest printing of Clockspinning?
The cheapest printing is Time Spiral (#53) at about $0.42.
Who illustrated Clockspinning?
This printing of Clockspinning was illustrated by Zoltan Boros & Gabor Szikszai.