◆
Decktrove
Home · Sets · Kaladesh Promos · #204s
Deadlock Trap — Kaladesh Promos

Deadlock Trap

PKLD · Kaladesh Promos #204s · Rare · released 2016-09-30

{3}
Artifact
This artifact enters tapped. When this artifact enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.

Deadlock Trap is a rare artifact from Kaladesh Promos (2016). It has been printed 2 times across 2 sets. Recent market prices range from $0.14 to $0.78 depending on printing and finish. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker and Penny Dreadful.

USD Foil$0.78
IllustratorJason Rainville
LanguageEN
Layoutnormal
ScryfallView

Format legality

Where you can play Deadlock Trap in sanctioned and popular formats.

All printings (2)

Prices range from $0.14 to $0.78 across finishes. Cheapest printing: Kaladesh at $0.14.

SetNo.RarityPriceFoil
Kaladesh Promos This page204sRare—$0.78
Kaladesh204Rare$0.14$0.32

More from Kaladesh Promos

See all 83 cards in Kaladesh Promos →

Rulings

Official rulings from Wizards of the Coast (16).

  • 2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • 2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • 2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • 2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • 2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • 2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • 2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • 2024-06-07{E} is the energy symbol. It represents one energy counter.
  • 2018-01-19There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • 2016-09-20Players may respond to Deadlock Trap's last ability by activating an ability of the target permanent if that ability's timing permissions allow it.
  • 2016-09-20After a planeswalker enters the battlefield, the active player receives priority and may activate an ability of that planeswalker before any player can activate Deadlock Trap's last ability.
  • 2016-09-20Once a player has announced an ability, Deadlock Trap can't be used to undo it. The last ability must be activated before that player activates that ability.
  • 2016-09-20If the tapped creature somehow becomes untapped, it can attack and block as normal, but its abilities still can't be activated this turn.
  • 2016-09-20Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • 2016-09-20A tapped planeswalker can be attacked or dealt damage as normal.

Frequently asked questions

Is Deadlock Trap legal in Commander?
Yes — Deadlock Trap is legal in Commander (EDH).
What formats is Deadlock Trap legal in?
Deadlock Trap is legal in Pioneer, Modern, Legacy, Vintage, Commander, Oathbreaker and Penny Dreadful.
How many times has Deadlock Trap been printed?
Deadlock Trap has been printed 2 times across 2 sets.
What is the cheapest printing of Deadlock Trap?
The cheapest printing is Kaladesh (#204) at about $0.14.
Who illustrated Deadlock Trap?
This printing of Deadlock Trap was illustrated by Jason Rainville.